Imagine Cup Blog

 
Bookmark and Share

This Blog

Syndication

July 2010 - Posts

  • Team eyeSight – UK - sees the Imagine Cup Experience Through one Pair of Eyes

    Kevin Pfister has incorporated visual, tactile and audio interface with the latest Windows Embedded, mobile and cloud technologies to come up with his idea to help the blind and partially sighted. Knowing people with sight difficulties, he wanted to make life easier for those with visual impairments.

    “Most sight enabling equipment is just too expensive for the everyday person so I wanted to use technology and design a cost efficient system which is easy to use,” Kevin explained. “Did you know that over 60% of elderly people are too afraid to go outside for reasons like this? I want to change that.”

    One function of eyeSight is to use the augmented reality system to identify friends and family without the need of sight. Technology is built into customized sunglasses which captures images in the user’s eye line. These images are automatically sent to your home computer, searching contacts saved on Facebook to determine a potential match of who you may be standing in front of, or passing in the street. Users are then automatically informed through the audio function.

    Getting through to the final stages of Imagine Cup is challenging for most teams, but Kevin has had to do this single handedly, having no other team members to rely on.

    “I’m the only team here with just one member so you begin to be known as the one man band and this can help to get you noticed,” said Kevin. Competing often comes with pressure and students often look to their peers and mentors for support. “The bad thing is that you only have yourself to blame if things go wrong, but the worst thing is not having anyone to look after my project during the showcases so I can go and investigate the competition!”

    UK

    Kevin will be the only solo team this year to compete, so we wish him the best of luck in the finals today!

  • Take the Photosynth Tour of the Palace of Culture…

    The Palace of Culture in Warsaw was the site for the opening ceremony, showcase and several competitions throughout the Imagine Cup. Take the Photosynth tour to see Poland’s tallest building yourself.

    PKiN

  • Imagine Cup Takes Over the Bing Homepage Today!

    Bing

  • Mexico- Four individuals, two universities, one project…

    We caught up with team Savant from Mexico to talk about how they managed to bring their dream to life via virtual working.

    LifePlant offers a unique way of combating malaria and increasing awareness via social networking whilst promoting the development of the Artemisia Annua plant, a plant which has the ability to cure 90% of malaria infection. “We felt that malaria is a forgotten illness, particularly within poorer countries” said Edgar Hernandez Espinoza. “Through LifePlant, we believe we can make a real difference and radically change the way individuals can help people who suffer from malaria, driven by technological innovation and a strong business model.”

    Mexico

    The Savant team is made up of students from the Instituto Tecnológico de Acapulco and Universitat Mexico who met virtually via Microsoft Office Live Meeting and Communicator with the help of their local Microsoft Student Partners. This enabled them to work on the project together even though they were based in different locations.

    The team met at the Imagine Cup regional finals in Mexico, where they were selected to represent their county in Poland. After that, they worked more closely together on their project as they prepared for the competition.

    For some members of the team this has been a longer journey than just getting on a plane…Oscar Salado Vega has been working a variety of jobs to be able to fund his studies and to realize his dream, these include; selling bread, valet parking, becoming an electrical technician and the list goes on. Oscar used his $500 severance pay from his valet job to buy a computer to allow him to work on the LifePlant project.

    For the Savant team it was the first time out of Mexico so we were intrigued to hear what the experience felt like. “This has been a grand and exciting experience for all of us,” said Edgar Hernandez Espinoza. “We are learning and seeing so much.”

    “Flying was such a unique experience for me that I had to film it to capture the memory,” said Oscar Salado Vega, “particularly taking off and landing which felt weird and exciting at the same time.”

    Mexico 2

  • Shining a Light on Central and Eastern Europe Talent at Imagine Cup

    A view from Petra Boros, Academic Developer Lead, Microsoft Central and Eastern Europe…

    Students are among the top innovators in the world. Look at some of the biggest companies in the world today and trace them back to their roots – you’ll find quite a few were the brainchild of a student. Take Microsoft founder Bill Gates, who back in the 1970s, chose taking a risk and starting a small business over finishing school - and is now one of the world’s most successful businessmen three decades later.

    And perhaps it’s easier to innovate today. Technologies that didn’t exist even 12 months ago now make creating new devices and applications easier than ever. The pervasiveness of social networking has allowed students to cross international boundaries, to form friendships and inspire others on the opposite side of the world in a way that wasn’t possible until recently. Bringing students together at Imagine Cup from all across the world is also helping to break down the barriers of geography, language and culture.

    The frequently emotive nature of some of these big issues are in part what inspires some of the students. Croatia’s Think Green team were shocked when research uncovered the stark facts that more than a billion people are hungry and undernourished around the world and every day, almost 16,000 children die from hunger-related causes. Their project centers around a system designed to provide farmers with the technology to help increase food production, without needing any specialist knowledge about the process in order to use it.

    For the Ukraine team, CoreInvader, a terrible accident which left a friend paralyzed was the motivation for the project. They wanted him to feel more comfortable being able to communicate with friends, and to make it easier care for him. Their software helps people in this situation to communicate with others using their eye movements only, giving them back their independence.

    In CEE, there is a huge focus on science and technology in the universities today and a drive with these students to excel, to become more than the sum of their parts, to collaborate in order to change the problems they witness on their doorstep as well as the ones they perceive in far away places. 

    The Czech Republic’s GINA (Geographical INformation Assistant) project provides an innovative software system for mobile equipment which is the ideal tool for rescue teams, expeditions and other groups operating in extreme environments. The team has never been to Haiti but they are watching their project help with the post-disaster remedial activity.

    GNIA

    The Maltese team, Dice, also looked at how they could facilitate communications between medical practitioners in developed countries and those in the third world in order to enable the transfer of vital health knowledge. In this way, they have the ambition to create a global partnership aimed at tackling some of the worst diseases and conditions in order to reduce child mortality, improve maternal health, combat HIV/AIDS, malaria and address other serious diseases.

    These students have come to explore Poland and to learn about themselves and their counterparts in other countries. Many have participated in Imagine Cup in the past. They have learned from the judges’ input that working hard on team cooperation, problem identification, skills and presentation can make the difference between winning and losing. There is very little to choose between the students who are representing their country on the stage tomorrow at the final presentations – everyone here is already a winner whether or not they make the final three.

  • Imagine Cup Students meet a Classical Pianist, Polish Chess Masters, Beekeepers and more…

    Yesterday students from around the globe got a real taste of Polish culture in the town of Pultusk. Dating back to the 10th century, the town features a medieval castle alongside the river Narew.

    On arrival, teams were welcomed by Waldemar Malicki, the famed Polish classical pianist. He delighted the crowd with examples of well-known classical European pieces, from Chopin to Beethoven, coupled with humorous jokes and references to other well know musical tunes. After the standing ovation students were free to roam different cultural zones in the castles grounds and learn different aspect to polish life. This included:

    • Jousting in traditional polish knight costumes
    • Sample tradition Pierogi
    • Butter making and the opportunity to taste local polish cheese
    • A talk from local beekeepers giving insight into how they collect nectar
    • Horseshoe and coin making from local ironmongers
    • Kayaking and gondola rides up the river Narew accompanied by an accordion player

    Culture3

    The day trip also gave those with a passion for chess the chance to test their skills against some of the top chess masters in Poland. Students and masters went head to head to pick up tricks and skills of the trade and see if they could win against some of the best players in the world.

    In addition to the cultural attractions, the day was an opportunity for students to get to know one another, share stories and build memories. The friendships and connections made at the Imagine Cup live on much longer than the week-long competition.

    Culture2

  • The Competition is Heating up, but What are the Judges Looking for in a Project?

    Finalist teams of the Imagine Cup are taken through a journey of competitive stages where they have to present their projects to a panel of judges in order to make the next round. With one of the strongest competitive fields in the history of the Imagine Cup, teams will have to surpass the judges’ expectations to be selected as one of this year’s winners.

    We asked Software Design and Interoperability judge Professor Dennis Anderson, Professor of Management and Information Technology, St. Francis College NY (effective September 2010), what he is looking for…

    • Practical applications. It’s essential that ideas are adaptable and can be used by people within local communities in multiple regions to start micro businesses. Focus is particularly on developing markets which may have fewer resources to tackle the problem on hand.
    • Projects, particularly software designs, should address real-world issues and aim to be a low cost solution.
    • Creativity is key, but the practicalities of how to roll out these ideas into real life are what judges will be looking for the most.

     

    Dennis also said that each year students come to the Imagine Cup with fresh ideas and different solutions so the competition can often become like “crowd-sourcing,” where you have many different applications for the same problem. Nick Randolph, a judge from Built To Roam software in Australia, offers his suggestion to stand out from the other competitors:

    “Preparation for the presentation is make-or-break at this point,” said Nick. “At this stage of the competition, all of the teams know the problem they’re addressing and have a well-found solution. It’s really about presenting that idea well and knowing how to answer any question that we ask of them.

     J Professor Dennis Anderson

     

     

     

     

     

     

     .

  • Serbia’s Brainwave Project Reaches Imagine Cup 2010 Finals

    With the first two intense days of project presentations and judges’ questions finally over, the 68 student teams participating in the Software Design competition at Microsoft’s Imagine Cup have been whittled down to just the six final teams.

    The Central and Eastern European student teams have done very well with Croatia, Malta, Serbia and Ukraine making the semi-finals. After the last round, TFZR from Serbia went on through to become one of the final six teams and are already preparing for the last push tomorrow. The team members, Milan Kojadinovic, Zlatibor Veljkovic, Vanja Zavisin, Goran Nikolic, selected the 6th Millennium Development Goal on combating diseases as their theme when they were inspired by watching an episode of the US medical drama series, House, about a patient whose extreme disabilities hampered his ability to communicate.

    The team said, “We were inspired by the fact that there are medical conditions which affect patients in such a way that they cannot communicate. Since they need help badly and cannot help themselves, we decided to do something about it.”

    Serbia

    TFZR have created a Brain Computer Interface (BCI) device, the Neural Communicator, which can be used by those suffering from degenerative or inflammatory diseases affecting the brain, or those who have been affected by a virus or cancer which has resulted in impaired brain function. The idea was to create a means to help these patients communicate in a way that would be simple and accessible using speech synthesis, SMS or Windows Live Messenger. 

    The BCI application offers a menu which is hands-free and uses the BCI nodes to track eye movement to allow the user to flick through the options for character input which is then processed by speech synthesis and forwarded through SMS or Windows Live Messenger. This enables functionalities that include web surfing, SMS, reading, chat, and general messaging. 

    The characters can be selected to form words and sentences which can also be converted into speech if desired; there is also a book reader module where the user can select the genre, author or title and the program will read out the text. TFZR has been working with a local hospital to supply the device to patients. For some, it has already changed their quality of life. One patient suffers from cerebral palsy meaning he could not send SMS and using the Neural Communicator, he is able to communicate instantly with his loved ones.

    TFZR believes this system will reconnect people with their friends and family, allow them to exchange their thoughts and senses, help them to educate themselves and most importantly, let them feel alive again.

  • Finalists for the Game Design, Embedded Development and Software Design Competitions are Announced!!

    After another intense day of presentations, with very narrow margins in the results, we announced the finalist teams which will get to present their projects on the Warsaw Opera House stage in front of a live audience, raising the level of excitement even further heading into the World Festival on July 8th, 2010.

    Below is the list of finalists for the Game Design, Embedded Development and Software Design competitions in alphabetic order.

    Game Design Finalists

    • Belgium, NomNom Productions - Shift
    • France, Green Gears Studio – Island of Nazeth
    • Philippines, By Implication – Wildfire

    Embedded Development Finalists

    • France, GERAS
    • Korea, RU Gentle
    • Romania, EcoSynthesis
    • Russia, MCPU
    • Taiwan, SmarterME
    • UK, eyesight

    Software Design Finalists

    • Finland, Signbook
    • Malaysia, Team HDC
    • New Zealand, OneBeep
    • Serbia, TFZR
    • Singapore, Mama-Bear
    • Thailand, Skeek

  • Watch Highlights of the Imagine Cup 2010 Worldwide Finals Opening Ceremony

     

  • How Team ImagiNote - Ireland - Found Their Inspiration

    Yesterday was the first day of project showcases and we talked to the Irish team to ask how their idea evolved…

    The science behind the ImagiNote game is to utilize Soundbeam technology, allowing the creation of sound and visuals through Rhythm play and Free play. With the Soundbeam technology, as a person moves closer to or further away from the device, their distance from the device – or their position in the beam, is translated into different notes, instruments, letters, or anything else that the person using it has decided to choose from ImagiNote. Tested in four schools across Ireland, this technology has proved a smash hit with children affected by disabilities.

    Team member Nikola Nevin first came up with the idea when a family member developed Parkinson’s disease, limiting freedom of movement. Music has been a passion for all the team, including Jonathan Lynch, Marco Castorina and Phillip Kananagh, and they see education as one of the most important aspects of life. Their intelligent software design can even allow children to make music from a blink of an eye, allowing sufferers of paralysis to make music.

    We asked Nikola Nevin what the team has enjoyed most about the Imagine Cup so far:

    “It has to be the atmosphere and enthusiasm from all the teams! Our project makes music so many people walking past stop to try it. We’ve met people from all walks of life and to see other students getting enjoyment from what we’ve created is great.”

    image

  • Imagine Cup 2010 Semi-Finalists of Software Design and Embedded Development are announced!!

    After a day full of amazing ideas presented by some of the brightest students from around the world, we announced the teams going on to the second round in the Software Design and Embedded Development competitions. For Software Design, we went from 68 teams to 12 and for Embedded Development, from 15 teams to 10. The caliber of entries across the board was incredibly high so, while not everyone will continue in the competition, everyone deserves a huge congratulations for making it this far.

    Semi-finalist 1

    Below is the list of semi-finalists who will compete tomorrow, July 5th, to become finalists in the Software Design and Embedded Development competitions. The list below is in alphabetic order.

    Embedded Development Semi-Finalists

    • Brazil, T.M.D

    Recycle-Box uses sensors to identify objects in garbage such as paper, plastic, glass or metal. Besides quickly processing garbage, the Recycle-Box can be adapted to different work environments, from covered sheds to wide-open trash deposits. The equipment can be fixed to a system with treadmills and robotic arms, or it can be connected to a mobile robot that is able to move around the ground transporting one trash deposit to another.

    • France, GERAS

    The GERAS system’s goal is to provide a way to detect the severity of an elderly person’s fall. It is composed of three main subsystems: a motion detector, an intelligent carpet and an EBOX. The motion detector is used to detect the presence of the person and to distinguish a person from a small animal or a piece of furniture. The program analyzes the data to recognize an emergency situation and then calls 911.

    • Germany, SmartTT

    SmartTT allows you to intelligently track supplies in areas of crisis. SmartTT helps users organize food, water or medical supplies and track their current state and position. Each package in a delivery can be marked with an inexpensive RFID tag.

    • Japan, CLFS

    In Japan, there is a “Maternal and Child Healthcare Handbook” that has substantially contributed to society. CLFS created a project called “The Electronic Maternal and Child Healthcare Handbook,” which is an embedded device based on the functions in the successful “Maternal and Child Healthcare Handbook” and includes additional functions, such as a simple medical checkup system.

    • Korea, RU Gentle

    RU Gentle will reduce carbon dioxide emitted from cars by changing drivers’ incorrect driving habits.

    • Romania, EcoSynthesis

    Energy Control, Monitoring, Analysis and Predictability (ECoMAP) addresses the problem of energy waste by promoting and increasing power usage efficiency, completing an extensive survey of power usage patterns over a short period, and then presenting clear expressive power consumption results of the monitored location.

    • Russia, MCPU (МГПУ)

    Project Robonanny introduces a new technology for the employment and education of students. This technology connects modern achievements in information technology, robot technologies and the best teaching strategies for training and educating children.

    • Taiwan, SmarterME

    SmarterME is a smarter meter for home or office. It is a low-cost embedded system that is easy to install. Most important, users only need one meter. The meter will provide users with detailed power consumption information, including what appliances consume power and when, and where the power is most greatly consumed. The solution advises users about the power consumption of their appliances and provides better configurations to save power.

    • United Kingdom, eyesight

    Senses is an augmented reality system for blind and partially sighted people, incorporating visual, tactile and audio interfaces. Utilizing the latest Windows Embedded, mobile and cloud technologies, this project aims to improve overall quality of life. This is achieved by providing a means to better perform day-to-day tasks.

    • United States, team vaccine

    Project Vaccine Tracker helps children around the world. There is a potential to save tens of thousands (or more) children from preventable diseases by providing a solution to the World Health Organization, UNICEF, Doctors Without Borders, Kenya Partnership and others to effectively record and track immunizations in remote regions of less developed and developing countries.

    Semi-finalist 2 

     Software Design Semi-Finalists

    • Brazil, Proativa Team

    Pro@Edu is a software-plus-services solution for distance learning that integrates the learning process into students’ day-by-day activities. In turning the learning process into a social, fun and ubiquitous experience, this solution brings distance learning one step closer to achieving its true potential.

    • Croatia, Think Green Team

    Think Green is a system designed to bring technology and knowledge to farmers to help them increase food production. The system is used for monitoring and regulating conditions in a greenhouse. It has the ability to surround the geographical limitations that numerous cultures have, allowing growth of required cultures virtually anywhere.

    • Finland, Signbook

    Signbook is an easy-to-use multilingual open platform for signs. Registered users can share signs, learn, comment and evaluate the signs via social media. Signbook was made to produce educational easy-to-use materials about the linguistic study and terminology work in the field of sign languages and will increase the general knowledge of the structure of sign language.

    • Germany, Mediator

    Mediator system predicts which local medicine suppliers are best suited to satisfy a given need. It also predicts the demand on essential medicines that is likely to arise, and it contributes to sustainable medical supply infrastructure in developing countries.

    • Malaysia, Team HDC

    Project Apple aims to improve health and well-being by promoting good eating habits and making them easy to accomplish daily. With the help of recipes and meal-plan recommendations based on users’ various lifestyles, people can make informed dietary and nutrition choices.

    • Malta, Dice

    Dice addresses the lack of communication between doctors in developed countries and healthcare workers and volunteers in third-world countries. The program is an infrastructure for communication between people, aiming to move knowledge around the globe.

    • Morocco, EmsImagine

    e-Solidarity is a collaborative platform for solidarity and exchanges between individuals and NGOs. The solution is an interactive tool for communication and cooperation between NGOs and various solidarity actors: donors, media and potential members through an intuitive interface. The solution allows the localization of NGOs and groups their needs so people can provide the right help.

    • New Zealand, Team OneBeep

    OneBeep has developed an inexpensive and robust method to send educational content to the One Laptop Per Child + Classmate PC initiative. Using OneBeep’s software, a file of educational data can be converted to audio, which is sent via radio waves and then converted to its original format on the children’s laptops.

    • Serbia, TFZR

    TFZR enables patients with extreme disabilities to communicate by using speech synthesis, SMS or Windows Live Messenger. Using a Brain Computer Interface device to control our application, the application is hands-free and character input is enabled. The Book Reader feature is also implemented, listing the books on a remote server that are read to a patient by speech synthesis.

    • Singapore, Mama-Bear

    Teacher’s Think Tank (T3) is a website and SMS system that provides a support network for teachers. T3 hopes to do three things: improve the quality of teaching in schools through harnessing the collective wisdom of the online community, motivate teachers to improve their teaching methods, and reduce the rate of attrition and repetition in primary schools.

    • Thailand, Skeek

    eyeFeel allows hearing-impaired people to communicate with others via an augmented-reality environment. It combines speech and face recognition, converts it to English from text, and generates virtual conversation text balloons and sign language animation in real time.

    • Ukraine, CoreInvader

    The main goal of the CrossView project is to give the disabled the opportunity to use a computer without the help of others. Paralyzed patients can get an opportunity to communicate with the outside world using only eyes.

    Semi-finalist 3

  • Imagine Cup 2010 from Jacek Murawski- Today’s Students Demonstrate how Technology will Change Tomorrow’s World

    This time last year, I was watching the Imagine Cup competition unfurl in Cairo, Egypt, and I was trying to envisage how it would be twelve months later when the next event was scheduled to take place in Warsaw. That year went by very quickly! Just yesterday, I took to the stage in the center of Warsaw to welcome the students and officially announce the start of the event.

    image

    Today, I am touring the booths with the student projects and watching the first competitions get underway for the software design, embedded development, games design and digital media heats. I am struck again at the hope these students bring to the competition – the hope that the future will be a better place, the hope that in using technology, they can tackle some of the greatest and seemingly unsolvable challenges that we face in our society today.

    Poland is the 9th largest country in Europe (and the 69th largest country globally) but for this one week, we feel like we are the biggest in the world! The Imagine Cup will be taking place in some of our most historic and interesting buildings, including the Palace of Culture (PKiN) and the Opera House. 2010 is also the 200 year anniversary of Chopin’s birth so the students converging on Warsaw from all over the world to this event will get a real taste of Polish culture and hospitality.

    It’s a proud moment for me to look out across the city where I was born and where I now head up Microsoft Poland. The Imagine Cup is happening here, in a city in a country which has seen much change over the last 20 years; a city that has reinvented itself from a grey time in Poland’s history to become the only country with a growing economy during last year’s deep economic downturn.

    A report by IDC last year indicated that from the end of 2008 to the end of 2013, IT spending in Poland will grow 3.6% a year, compared to GDP growth of 2.2% a year. This is good news as we believe ICT makes a significant contribution to economic recovery - not just in Poland but across the whole region of Central and Eastern Europe.

    That spending growth means that employment in the IT industry and of IT professionals in IT-using organizations will rise by 53,000 jobs in the four years from the end of 2009 to the end of 2013. You can see why we are excited to demonstrate our technology abilities and to show off the promising talents and creativity of our students, the next generation that will enter this burgeoning workforce.

    For me, two decades of passion, technology innovation, hard work and leadership in Poland have culminated this week in an event which shows that it is possible to achieve change in a lifetime. This city of contrasts, of the old and the new, the traditional and the modern, has given birth to that new generation of individuals who will create the future.

    We are amazed at what personal experiences inspired the students to create these projects in the first place. It’s inspirational to see what these young minds have created, how they have translated the potential of software to help address the greatest issues we face in our society today into something real. Take the Czech team, for example, whose mobile navigation technology for Windows Mobile - GINA - is designed for extreme environments and is actually being used today in Haiti to help tackle the challenges faced by the rescue teams on the ground.

    And there are many more such fascinating stories and truly unusual and outstanding uses of our technology. We hope you will support all of the students by following the competition updates at www.imaginecup.com or on our Twitter feed #Imaginecup and are in turn inspired by some of the projects and ideas which these young people have dreamed of, planned out and presented to us in Warsaw this week.

    Jacek Murawski, General Manager, Microsoft Poland

  • Opening Ceremony Kicks Off the Cup!

    Students gathered in front of the Palace of Culture and Science yesterday to celebrate the official opening of the 2010 finals, marked with the cutting of the Imagine Cup ribbon. Wearing their matching T-shirts, teams excitedly waved their country flags and listened to inspiring speeches from Waldemar Pawlak, former prime minister of Poland, Jacek Murawski, general manager of Microsoft Poland and Jon Perera, Microsoft’s general manager of education strategy:

    “We believe that technology can, will, and must make an impact on the biggest problems in the world. A lot of people will see great challenges and say, ‘Yeah, that’s a problem.’ We look at you as people who take action and say, ‘I can do something about that.’” - Jon Perera

    image

    The ceremony included a show from the famous local folk band Zakopower, who played with a variety of instruments from guitars and drums to cellos, violins, horns, megaphones and even bagpipes! The band created an array of sounds and flavors that matched the diversity of the student audience. Lead singer, Sebastian Karpiel Bulecka, spoke to us right after the gig…

    Imagine Cup (IC): What inspired you to become a musician?

    Sebastian Karpiel Bulecka (SKB): Music is a large part of Polish culture and part of family tradition growing up. I was encouraged by my family from a young age and have a strong passion for Polish highlands instruments, such as the bagpipes, violin and flute.

    IC: What advice would you give the Imagine Cup students to reach their dreams and ambition?

    SKB: A lot of drive comes from passion in what you do. I would tell them to chase after what they’re passionate about and always believe that hard work pays off.

    IC: What do you love most about playing to a live audience and the students today?

    SKB: We always have fun playing our songs and we believe this makes a good gig. You geOpen 2t a real adrenaline rush seeing the enjoyment of the crowd listening to your music no matter where you come from.

    IC: What is your favorite part of Warsaw?

    SKB: Wilanów Park and Palace.

     

  • Images from the Tour of Warsaw’s Old Town...

    Finalist teams, Microsoft Student Partners, staff and attendees gathered to explore PolandOld Town on the first day. They toured Warsaw’s Old Town, the historic district that lies along the bank of the Vistula River featuring medieval architecture. Check out pictures from the tour at the official Imagine Cup flickr account here: http://bit.ly/cYLWiK

More Posts Next page »