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April 2011 - Posts

  • Team OneBuzz Develops App to Eliminate Malaria and Takes First Place at New Zealand Imagine Cup 2011 Finals

    Students from around the world are creating technology solutions to solve some really tough problems. In two local Imagine Cup competitions, New Zealand and the U.S., several Imagine Cup teams have focused their efforts on eradicating malaria (Team OneBuzz, first place at the Imagine Cup 2011 New Zealand Finals; Team MCG, second place at the Imagine Cup 2011 New Zealand Finals. Team LifeLens took home second place at the Imagine Cup 2011 U.S. Finals with a malaria detecting smartphone app).

    Team OneBuzz, winners of the Imagine Cup 2011 New Zealand Finals

    Team OneBuzz won first place at the Imagine Cup 2011 New Zealand finals event. The team developed a solution that helps identify areas around the world that are most at-risk of malarial mosquito infestation based on recent rainfall patterns and past experience.

    OneBuzz OneBuzz

    Current methods of fighting malaria include spraying larvacide in areas where mosquitoes are thought to breed, providing mosquito nets to be used while sleeping and using medication for the four different strains of the disease. For any of these methods to be effective, organizations working to fight malaria need to know where the medicine should go and decide where to spray for mosquitos. OneBuzz helps address this issue by identifying the at-risk areas and optimize stockpiling, transportation and deployment of malaria prevention measures such as nets, vaccines and insecticide sprays.

    Team OneBuzz will now compete with teams from other countries/regions participating in the Online Finals Qualifying round for a chance to represent New Zealand at the worldwide finals in New York City this July. For most of the team, this would be a second appearance at the worldwide event. Last year, Team OneBuzz (then known as Team OneBeep and included several of the same team members) took home first place and represented New Zealand at the Worldwide Finals in Poland. In last year’s project, the team developed an application designed to aid the global One Laptop Per Child project.

    Hear from Team OneBuzz on Radio New Zealand to learn more about their project.

    Other top teams at the Imagine Cup 2011 New Zealand Finals included:

    • Team MCG from the University of Auckland, who created the Sentinel project (Laser Defence System Against Mosquitoes), a laser beam system for killing mosquitoes to prevent malaria.
    • Team SkyEye from the University of Auckland, who designed the SkyEye project, a software solution designed to prevent car accidents and improve road safety globally.
    • Team Kai from Lincoln University, who designed project GIVNGET, a web platform that helps bridge the gap between charity organizations, food suppliers, and people in need of food around the world.

     

  • Ireland Names Imagine Cup 2011 Winner: Team Hermes Develops Project for Safer Roads

    The top 11 student technology teams in Ireland came together at the Microsoft Ireland European Development Centre for two days of competition to earn the opportunity to represent Ireland at the Imagine Cup Worldwide Finals, to be held this summer in New York City.  In addition to the Software Design competition, Ireland also had awards for projects incorporating Azure and Windows Phone 7; in fact, this year, 75% of the Imagine Cup 2011 Ireland projects utilized those technologies.

    First Place: Team Hermes

    Team Hermes from Sligo Institute of Technology took home the toTeam Hermes - Imagine Cup 2011 Irish Finalsp prize in the Software Design category and will go on to represent Ireland at the worldwide finals this July.

    The team’s project is designed to improve road safety by tracking an individual’s journey and giving the driver (and other stakeholders) a report of driving behaviour. The report shows any dangerous or erratic driving on a particular trip. This information can be shared with insurance companies, parents or law enforcement agencies. Using a mix of embedded technology, mobile devices along with cloud technology; the solution has the ability to change driving habits to reduce road deaths around the world. 

    Currently the project is designed to provide post driving reporting, but for future iterations of the project, Team Hermes plans to include live reporting and immediate feedback to the driver.

    Second Place: Team Sumbody

    Second place went to Griffith College’s team Sumbody. Using Kinect, Windows Phone 7, Azure, and Silverlight, Team Sumbody’s application aims to provide a platform for health professionals to distribute and monitor carefully designed exercises for a number of purposes. 

    Third Place: Team NUI Maynooth

    Third place went to the seasoned Imagine Cup finalists NUI Maynooth for Project SAV. Utilizing Kinect technology, the aim of project SAV is to empower visually impaired people worldwide by creating a 3D virtual sound scape that can be used to determine the location of objects or for collision detection.

    Check out this video from the Imagine Cup 2011 Ireland finals event!

    Congratulations to all of the teams who competed in the Imagine Cup 2011 Ireland Finals and best of luck to Team Hermes! We are looking forward to seeing you in New York City this July!

  • Visual Data Mining Solution Wins Imagine Cup 2011 Taiwan Software Design Competition

    The Imagine Cup 2011 Taiwan local finals event brought together more than 150 students comprising 45 teams. This year, three times as many Taiwanese students participated in the Imagine Cup than in 2010. The Imagine Cup Taiwan local event consists of three competitions: Software Design, Embedded Development and Digital Media.

    The Software Design and Embedded Development teams were screened by two different panels of judges during the semi-finals. Teams that then went on to the finals on the second day of the event were further challenged to quickly adjust and improve their presentations based upon feedback given by the judges the previous day.

    Software Design Winners

    The team from IMSLAB of Taipei University will take their winning project to the worldwide finals in New York City in July. The team created a solution called VideoSynth; using innovative visual data mining and information extraction techniques, the project is designed to aid the search for missing people.

    Imagine Cup 2011 Taiwan

    Embedded Development Winner

    The winning Embedded Development project is from team NTHUCS of National Tsing Hua University. Team NTHUCS is helping solve the challenges of evacuations and increase public safely.

    Imagine Cup 2011 Taiwan

    Digital Media Winner

    The Digital Media teams were challenged to produce a new film with the theme, “Fusion for the betterment of our society,” in the short span of 24 hours.

    Team CottonCandy developed a short film that depicts the collective effort of the human race in combating the impact of recent environmental and climate change. In the short film, each nation contributes their top-of-the-line technologies to solve problems and create a better world.

    Imagine Cup 2011 Taiwan

  • Team NewKrean Wins Imagine Cup 2011 Thailand with Smartphone App

    Recent environmental disasters continue to be top of mind for Imagine Cup competitors around the world. Winners of this year’s Imagine Cup Thailand event, Team NewKrean, developed a phone application called Terra.

    Imagine Cup 2011 Thailand Software Design Winners - Team NewKrean

    Terra allows disaster victims to alert rescue workers along with friends and family to their exact location. The software allows users to broadcast their location in the event of a disaster through social networks such as Facebook with one click. Team NewKrean cited the recent flooding in Nakhon Ratchasima, Thailand, as their inspiration for developing Terra. Learn more about Team NewKrean and Terra in this Bangkok Post article.

    Several other teams also made an impressive showing at the event. Team 3DIZ from King Mongkut University of Technology Thonburi took home second place. Team SKErix from Kasetsart University was awarded third place along with the Special Award from KBank. Fourth place was secured by Team Skeos from Kasetsart University. Check out photos of all the winning teams here.

    More than 2,500 students registered for the Imagine Cup 2011 Thailand competition, but only nine Software Design teams were selected to attend the event. On the global stage, Thailand has a long legacy of success in the Imagine Cup. Imagine Cup 2010 Worldwide Software Design winners, Team Skeek, hailed from Thailand. Winners of the Imagine Cup 2007 Worldwide Software Design competition also represented Thailand, Team 3KC Returns. Will Team NewKrean bring home the Software Design trophy a third time for Thailand? We’ll have to wait for the Imagine Cup 2011 Worldwide Finals in New York City in July to find out!  

  • Microsoft Names U.S. Imagine Cup Winners

    What began with 74,000 registrants ended today with 11 winners of the Imagine Cup U.S. Finals, hosted this year on the Microsoft campus in Redmond, Washington. These three student teams took home top prizes for projects designed to tackle real-world issues including accessibility, clean energy and deforestation.

    Team Note-Taker from Arizona State University won the Software Design competition and will represent the U.S. at the Imagine Cup 2011 Worldwide Finals in New York City this summer. The teTeam Note-Taker - Finalists Announcementam, made up of Michael Astrauskas, David Hayden, Shashank Srinivas and Qian Yan, designed an assistive technology to help vision-impaired students take notes in class. In victory, Hayden remarked, “Technology empowers the individual to make the world accessible according to their own needs. Our work demonstrates this by equipping low-vision students with a portable assistive technology that enables them to take their own notes – a process that is well known to benefit retention.”

    In the Game Design competitions, both U.S. winning teams impressed us with their ingenuity. Team Bloom from Tribeca Flashpoint Media Arts Academy used XNA to design Spero, a game that focuses on making a difference one step at a time by having players help find alternative energy solutions, keep the environment clean and educate people on how to live healthier lives. And Team Big Impact Bear from the University of Houston created Forest Gun, a mobile game that takes a proactive approach to ending deforestation, aiming to prevent clear-cutting and reverse its effects. Both teams took gaming to a whole new level… gaming for the greater good.

    Team Bloom - Finalists AnnouncementTeam Big Impact Bear - Finalists Announcement

     

    This year’s U.S. People’Team BearPaws Choice Award was decided by more than 34,000 eager Facebook voters and text messagers. Brigham Young University’s Team Bearpaw was victorious in the Software Design category, receiving the most votes from an adoring public. Their project, Mobile Ultrasound, uses cloud-computing services for the storage and image processing of ultrasound images, input of patient info, and the ability to upload to a server for future processing and retrieval. Team Bloom won the People’s Choice award for Game Design.

    The awards ceremony capped a weekend during which 22 U.S. finalist teams competed, made new friends and explored Seattle.  Alex Ryu of Team TTHV remarked, “The whole experience has been phenomenal – it is such a student-centric event!” We’d like to thank all participants in this year’s event, as well as our esteemed panel of judges and our inspiring speakers, including game developer Jane McGonigal and Microsoft Principal Researcher Bill Buxton.

    This year’s finalist teams now go back to their universities with the humble knowledge that they are doing their part to change the world. We can’t wait to see what they all do next!

    To learn more about all the U.S. finalists, visit http://www.facebook.com/MicrosoftTechStudent?sk=app_188514771167996.

     

  • Microsoft Announces Second Round Finalists for the Imagine Cup 2011 U.S. Finals

    Today Microsoft narrowed down the field of 22 Software Design and Game Design finalists to just 12 teams that are still in the running to take home a trophy at the Imagine Cup 2011 U.S. Finals event, taking place this weekend.

    The remaining finalists will have the chance present their world-changing software solutions and games to the judges tomorrow morning at Microsoft Headquarters in Redmond, Washington. The winning Software Design team will go on to represent the U.S. at the Worldwide Imagine Cup Finals in New York City in July. 

    Software Design Finalists

    Tonight we narrowed down the field of 10 Software Design teams to four teams.

    Team LifelensTeam Lifelens

    Schools: UCLA Anderson School of Management, Harvard Business School, University of Central Florida, University of California, Davis

    Project: Project LifeLens strives to reduce mortality rates throughout the world by using an innovative point-of-care smartphone app to diagnose malaria. Using Windows Phone 7 and a special microscopic lens, LifeLens can diagnose malaria in the field, significantly boosting the accuracy of the diagnosis as compared to tests used today. More accurate testing can help ensure treatment is provided to the people who truly need it, which may help to reduce the more than 1 million deaths due to malaria each year.

    Team Note-Taker

    School: Arizona State UniversityTeam Note-Taker

    Project: Note-Taker is an assistive technology to help low-vision and legally blind students take notes in class as quickly and effectively as their fully sighted peers. The project combines a portable, custom-designed camera and a touch-screen tablet PC to allow the user to simultaneously view live video and take typed or hand-written notes on a split-screen interface. The Note-Taker project was inspired by one of the team’s legally blind members, David Hayden, who was unable to keep up with note-taking in blackboard-intensive math courses.

    Team TTHV

    Schools: Harvard University, University of Pennsylvania, Central Connecticut State UniversityTeam TTHV

    Project: Remindavax is a solution targeted at improving patient attendance for recommended maternal and child healthcare, as well as helping community health workers organize and prioritize their village visits to ensure patients who cannot access the health centers get needed care. Remindavax utilizes a web application and Windows Phone 7 application. 

    Team Uca Ursus

    School: University of Central ArkansasTeam Uca Ursus

    Project: Team Uca Ursus’s project focuses on a skin cancer diagnostic application that will allow people to self-monitor the diagnosed skin lesion using their cell phones. The solution automatically will add new images to the database, compare new images with the previous ones, detect and determine the change in the region of interest, and, depending on the changes, send a warning message and a summary report to the diagnostician

    Game Design - Windows/Xbox

    The group of six Game Design (Windows/Xbox) teams was narrowed down to four teams tonight.

    Team BloomTeam Bloom

    School: Tribeca Flashpoint Media Arts Academy

    Project: Team Bloom developed Spero, a game focused on making a difference one step at a time. Players help find alternative energy solutions, keep the environment clean and educate people on how to live healthier lives.

     

    Team Plump Pixel

    Team Plump Pixel

    School: California State University, Chico

    Project: Green World is an educational game with real-time strategy, where players take on the role of city planners, whose responsibility is to provide a sustainable level of energy to their city while keeping the environment clean.

     

     

    Team Righteous Noodle

    School: University of HoustonTeam Righteous Noodle

    Project: Eva Frontier is a real-time strategy game that challenges players to end poverty through the use of advanced technologies by delivering food and medicine to villages following a natural disaster.

     

    Team XozGaming

    Team XozGaming

    School: Lick-Wilmerding High School

    Project: In Strain, players take on the role of the leader of the World Health Organization. With the help of advisors, it is up to the player to save the world from a worldwide epidemic. With a limited budget, the player is responsible for developing a treatment, vaccine, and cure, and strategically supplying them in order to minimize the death toll.

    Game Design - Mobile

    The group of six Game Design (Mobile) teams was narrowed down to four teams tonight.

    Team AAMPTeam AAMP

    School: University of Houston

    Project: Operation Clean Sweep is intended to raise game players’ awareness of water pollution, while serving as an agent with the Environmental Protection Agency tasked with cleaning up contaminated rivers.

     

    Team Big Impact BearTeam Big Impact Bear

    School: University of Houston

    Project:  Forest Gun takes a proactive approach to ending deforestation, aiming to prevent clear-cutting and reverse its effects. The team was inspired by the Ents from Lord of the Rings, protectors of the trees who were outraged by widespread felling.

     

    Team EDOTeam EDO

    School: Arizona State University

    Project: Word Mine is an educational word game for Windows Phone 7. The game focuses on fast word recognition for a variety of languages. The goal is to assist players in learning new words in a fun and engaging way.

     

    Team MintrusTeam Mintrus

    Schools: University of Louisville, Columbia College Chicago

    Project: Pandemic is a tower defense game that acts as a conduit in the education and prevention of AIDS. Players of Pandemic are submerged into the human body, where they assume the role of the immune system in a battle against AIDS.

     

    Congratulations to all of the finalist teams who are participating this weekend! Brandon Liu from Team TTHV sums up his experience this weekend: “It has been really inspirational getting feedback from a community of people who care about social change and have a similar vision.”

    Be sure to follow @MSTechStudent and follow the #ICUS hashtag on Twitter to get the latest updates on tomorrow’s activities and the announcement of the winners.

     

  • Imagine Cup U.S. Finals Event Kicks Off in Redmond

    Students from across the U.S. converged on the Microsoft headquarters in Redmond, Washington, last night for the start of the Imagine Cup 2011 U.S. Finals event. Today, all 22 finalist teams will have their chance to present their projects to the Imagine Cup judges in hopes of moving on to the Worldwide Finals in New York City.

    Judges will be looking for the students to showcase creative new ways to use technology to solve the world’s toughest problems. Hear from Steve Clayton, a judge at the Imagine Cup U.S. event this weekend, on what he’s looking for from the high school and college student competitors from across the country who are using technology to tackle the world’s problems:

    As part of the opening activities on Friday night, students had the opportunity to hear some great advice from Alex Kipman, General Manager of Incubation for Microsoft Xbox. "When someone tells you it’s impossible, code it and prove them wrong," Kipman said as part of his speech.  

    Be sure to follow @ImagineCup, @MSTechStudent and hashtag #ICUS on Twitter this weekend to stay up-to-date on the Imagine Cup US Finals event and learn who the winners are on Monday, April 11.

    Team Note-Taker

    Software Design competitors from Arizona State University, Team Note-Taker, arriving at the Microsoft campus.

    Team Inspiration

    Game Design competitors from the University of California, Riverside, Team Inspiration, spending some time in the Microsoft company store.

    Team Bloom

    Game Design competitors from Tribeca Flashpoint Media Arts Academy, Team Bloom, walking through the Microsoft visitor’s center sporting their new Imagine Cup bags.

    Team Righteous Noodle

    Team Righteous Noodle, Game Design competitors from the University of Houston, standing in front of their team banner.

    Check out our Flickr channel for additional photos of the Imagine Cup U.S. Finals event!

  • Imagine Cup Technology Trends: To the Cloud

    During the Imagine Cup 2010, one of the biggest technology trends we saw was teams utilizing Microsoft tools to easily take advantage of the cloud, an approach to computing that’s about Internet scale and connecting a variety of devices and endpoints like servers, PCs, and mobile devices so that they can work together. (Essentially, the cloud provides access to “your stuff” when you want from any device.)  Specifically, these projects use Windows Azure, a cloud services platform hosted through Microsoft data centers.

    Nearly one-third of the projects developed by Imagine Cup 2010 worldwide finalists used cloud technology. Imagine Cup 2011 appears to be carrying that trend forward. Among the 10 Imagine Cup U.S. Software Design finalists (announced last week), half of the projects utilize the cloud.

    Check out the project descriptions and videos below to see how Imagine Cup participants are using cloud technology to solve the world’s toughest problems.  One of these Software Design finalist teams will go on to compete against teams from around the globe. 

    Vote for Your Favorite

    Imagine Cup U.S. People’s Choice Awards voting is taking place through April 9, 2011. Be sure to learn about all of the U.S. finalist teams and vote for your favorite!

    Imagine Cup Project and Cloud Technology

    Team: BearPaw

    School: Brigham Young University

    Project Description:  The team created a mobile solution that converts ultrasound image files to an open standard format, and then relies on the cloud for further processing and storage, which enables ultrasounds to be more portable, affordable and easier to use.

    Team: Voltron

    School: University of Arkansas at Little Rock

    Project Description:  The team created an application to support the global collection of medical data by parents and doctors, allowing global researchers to access and study the cloud-based information as a means to help eradicate cancer among children.

    Team: Drexel Dragons

    School: Drexel University

    Project Description:  This project provides accountability, transparency, and reliability to community health workers surveying patients in Africa. Clinics can track where community health workers are going, dictate what questions are asked, and see the results, which can be uploaded to the cloud and mapped to see trends like emerging diseases.

    Team: LifeCode

    School: Wayne State University, University of Michigan

    Project Description:  Procūr is the intelligent humanitarian supply chain of the future. During a disaster situation, it connects a broad number of people with information and creates a platform for conducting relief efforts.

    Team: TTHV

    School: Harvard University, University of Pennsylvania, Central Connecticut State University

    Project Description:  Remindavax is a healthcare solution targeted at improving patient attendance for recommended maternal and child healthcare visits. It also helps community health workers organize and prioritize their village visits to ensure patients who cannot access the health centers receive needed care.