Imagine Cup 2014 Winners

We brought 34 teams from all over the world to our 2014 World Finals in Seattle. These were the best of the best, selected from tens of thousands of students, and their projects are amazing. Check out the winning teams and their projects!

World Championship

In 2014, we introduced a new element to the Imagine Cup competition. The first place teams from each of our three categories competed live, on-stage, in a Championship event judged by three VIP judges, to choose which of the three would be the overall winner of the Imagine Cup, and take home the trophy.

Eyenaemia
Imagine Cup World Champion
Eyenaemia
Australia

Screening for anaemia is as simple as taking a selfie - Eyenaemia is a simple, non-invasive and easily accessible screening tool for anaemia made for use by everyday people. Eyenaemia analyses the conjunctiva and calculates the risk of anaemia, putting years of medical training into the hands of untrained users.

World Citizenship Competition

Since Imagine Cup started in 2003, students all over the world have teamed up to make the world a better place. By creating impressive new technology projects in fields such as health, education, and the environment these students have shown the world new ways to think and to change.

Eyenaemia
1st Place Winner
Eyenaemia
Australia

Screening for anaemia is as simple as taking a selfie - Eyenaemia is a simple, non-invasive and easily accessible screening tool for anaemia made for use by everyday people. Eyenaemia analyses the conjunctiva and calculates the risk of anaemia, putting years of medical training into the hands of untrained users.

SMART Crew
2nd Place Winner
SMART Crew
Taiwan

The idea for this device results from members of the SMART Crew observing several patients suffering from strokes. They were disappointed by the limited treatment options and noticed that patients encountered considerable suffering and hardship during the rehabilitation process. Thus, “Usens” was developed to provide patients with feedback on their rehabilitation progress, allowing users to receive professional medical care from the comfort of their own homes.

Access Earth
3rd Place Winner
Access Earth
Ireland

Team Access Earth wants to make the world a more accessible place for everyone. Our app, Access Earth, is an app that provides information on a buildings accessibility for those with mobility impairments. We provide information about a place's ramps, toilets, counters, and more, and we also provide a rating of that places accessibility. Using our app and volunteer network, we hope to bring this information to anyone who needs it, from elderly people to wheelchair users, and to their friends and family.

Innovation Competition

Incredible, world-changing software innovations often come from students. Social networks, music services, digital photography apps, gadgets and robotics – the list goes on.

Estimeet
1st Place Winner
Estimeet
New Zealand

Have you had enough of friends who are always late, but never reply?

With Estimeet, you will no longer have to make any more stressful texts and calls to your friends. Estimeet shows you all your friends’ distance and estimated time of arrival from the meeting location as well as whether they are on their way. We want to spend less time worrying about when our friends will show up, and more time having fun.

Start every moment in the best way. It’s time to meet up with Estimeet.

Tep
2nd Place Winner
Tep
Hungary

Tep is a entertaining fitness mobile application in the form of an expanded tracking software linked with a tamagotchi which motivates people to do sports in an enjoyable way. The mobile application provides a customizable companion, a virtual pet for users who is to be taken care of by doing sports: the user earns points through workouts which can be spent on food and accessories for the pet.

ButterFly
3rd Place Winner
ButterFly
Bahrain

This combination of hardware and software enables the creation of custom nail polish colors on demand. Using the project's app, choose from color swatches or specify your own custom color and then select a glossy, matte, or glitter finish. The hardware then mixes the pigments and the finish and delivers just enough nail polish for a single application. With this project you can generate your own custom nail polish colors matching your clothes, hair, eyes, or mood.

Games Competition

Today, great games come from anywhere and people play them everywhere. On their phones, on their computers, on their tablets, in their browser, with their friends, with anyone, with everyone. Powerful game engines and libraries are available for free so students can get started right away.

Brainy Studio
1st Place Winner
Brainy Studio
Russia

TurnOn is the story about a living electrical spark named Turnon; the aim of its life is to provide electricity to the city.

The inspiration for creating this story was the world event "Earth Hour", when the whole world turns off lights to raise awareness of the economical use of electricity. Electricity is all around us, and people are so used to it. They absolutely do not notice and save it. But what if the electricity suddenly disappeared? We decided to develop a game to model this situation.

The game "TurnOn", an unusual 2.5D side scroller platformer game, is filled with surprise and wonder, memorable design and graphics, with original gameplay mechanics and soundtrack. The user has the opportunity to control an unusual character that can influence people's lives in a big city without electricity.

BOMON
2nd Place Winner
BOMON
Korea

In 'Under Bed', the main character Judy explores the Dust Kingdom under her bed, using her socks to generate static electricity to climb walls and control dust. Can you imagine that? See how she explores the dust world with her socks!

Illogic
3rd Place Winner
Illogic
Egypt

Puppy in Bubble is a Windows Phone 8 physics puzzle game. The story of the game is about Spout, a naughty puppy who gets lost and trapped in a bubble, and needs to be returned to his owner, Adam. Use fans, vacuum cleaners, and other environmental objects to steer the puppy-in-bubble back to his owner.